Average Error: 0.0 → 0.0
Time: 18.2s
Precision: 64
\[x + \left(y - x\right) \cdot z\]
\[x + \left(y - x\right) \cdot z\]
x + \left(y - x\right) \cdot z
x + \left(y - x\right) \cdot z
double f(double x, double y, double z) {
        double r10499164 = x;
        double r10499165 = y;
        double r10499166 = r10499165 - r10499164;
        double r10499167 = z;
        double r10499168 = r10499166 * r10499167;
        double r10499169 = r10499164 + r10499168;
        return r10499169;
}

double f(double x, double y, double z) {
        double r10499170 = x;
        double r10499171 = y;
        double r10499172 = r10499171 - r10499170;
        double r10499173 = z;
        double r10499174 = r10499172 * r10499173;
        double r10499175 = r10499170 + r10499174;
        return r10499175;
}

Error

Bits error versus x

Bits error versus y

Bits error versus z

Try it out

Your Program's Arguments

Results

Enter valid numbers for all inputs

Derivation

  1. Initial program 0.0

    \[x + \left(y - x\right) \cdot z\]
  2. Final simplification0.0

    \[\leadsto x + \left(y - x\right) \cdot z\]

Reproduce

herbie shell --seed 2019158 
(FPCore (x y z)
  :name "Diagrams.ThreeD.Shapes:frustum from diagrams-lib-1.3.0.3, B"
  (+ x (* (- y x) z)))