x \cdot x - \left(y \cdot 4.0\right) \cdot z
x \cdot x - \left(y \cdot 4.0\right) \cdot z
double f(double x, double y, double z) {
double r10571982 = x;
double r10571983 = r10571982 * r10571982;
double r10571984 = y;
double r10571985 = 4.0;
double r10571986 = r10571984 * r10571985;
double r10571987 = z;
double r10571988 = r10571986 * r10571987;
double r10571989 = r10571983 - r10571988;
return r10571989;
}
double f(double x, double y, double z) {
double r10571990 = x;
double r10571991 = r10571990 * r10571990;
double r10571992 = y;
double r10571993 = 4.0;
double r10571994 = r10571992 * r10571993;
double r10571995 = z;
double r10571996 = r10571994 * r10571995;
double r10571997 = r10571991 - r10571996;
return r10571997;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019158
(FPCore (x y z)
:name "Graphics.Rasterific.QuadraticFormula:discriminant from Rasterific-0.6.1"
(- (* x x) (* (* y 4.0) z)))