x \cdot y + z \cdot t
z \cdot t + x \cdot y
double f(double x, double y, double z, double t) {
double r8468235 = x;
double r8468236 = y;
double r8468237 = r8468235 * r8468236;
double r8468238 = z;
double r8468239 = t;
double r8468240 = r8468238 * r8468239;
double r8468241 = r8468237 + r8468240;
return r8468241;
}
double f(double x, double y, double z, double t) {
double r8468242 = z;
double r8468243 = t;
double r8468244 = r8468242 * r8468243;
double r8468245 = x;
double r8468246 = y;
double r8468247 = r8468245 * r8468246;
double r8468248 = r8468244 + r8468247;
return r8468248;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019158
(FPCore (x y z t)
:name "Linear.V2:$cdot from linear-1.19.1.3, A"
(+ (* x y) (* z t)))