x - \frac{y - z}{\frac{\left(t - z\right) + 1.0}{a}}x - \left(\left(y - z\right) \cdot \frac{1}{1.0 + \left(t - z\right)}\right) \cdot adouble f(double x, double y, double z, double t, double a) {
double r33517813 = x;
double r33517814 = y;
double r33517815 = z;
double r33517816 = r33517814 - r33517815;
double r33517817 = t;
double r33517818 = r33517817 - r33517815;
double r33517819 = 1.0;
double r33517820 = r33517818 + r33517819;
double r33517821 = a;
double r33517822 = r33517820 / r33517821;
double r33517823 = r33517816 / r33517822;
double r33517824 = r33517813 - r33517823;
return r33517824;
}
double f(double x, double y, double z, double t, double a) {
double r33517825 = x;
double r33517826 = y;
double r33517827 = z;
double r33517828 = r33517826 - r33517827;
double r33517829 = 1.0;
double r33517830 = 1.0;
double r33517831 = t;
double r33517832 = r33517831 - r33517827;
double r33517833 = r33517830 + r33517832;
double r33517834 = r33517829 / r33517833;
double r33517835 = r33517828 * r33517834;
double r33517836 = a;
double r33517837 = r33517835 * r33517836;
double r33517838 = r33517825 - r33517837;
return r33517838;
}




Bits error versus x




Bits error versus y




Bits error versus z




Bits error versus t




Bits error versus a
Results
| Original | 2.0 |
|---|---|
| Target | 0.2 |
| Herbie | 0.3 |
Initial program 2.0
rmApplied associate-/r/0.2
rmApplied div-inv0.3
Final simplification0.3
herbie shell --seed 2019158
(FPCore (x y z t a)
:name "Graphics.Rendering.Chart.SparkLine:renderSparkLine from Chart-1.5.3"
:herbie-target
(- x (* (/ (- y z) (+ (- t z) 1.0)) a))
(- x (/ (- y z) (/ (+ (- t z) 1.0) a))))