1.0 + \frac{4.0 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y}\left(1.0 - \frac{\left(z - x\right) \cdot 4.0}{y}\right) + 0.75 \cdot 4.0double f(double x, double y, double z) {
double r14220269 = 1.0;
double r14220270 = 4.0;
double r14220271 = x;
double r14220272 = y;
double r14220273 = 0.75;
double r14220274 = r14220272 * r14220273;
double r14220275 = r14220271 + r14220274;
double r14220276 = z;
double r14220277 = r14220275 - r14220276;
double r14220278 = r14220270 * r14220277;
double r14220279 = r14220278 / r14220272;
double r14220280 = r14220269 + r14220279;
return r14220280;
}
double f(double x, double y, double z) {
double r14220281 = 1.0;
double r14220282 = z;
double r14220283 = x;
double r14220284 = r14220282 - r14220283;
double r14220285 = 4.0;
double r14220286 = r14220284 * r14220285;
double r14220287 = y;
double r14220288 = r14220286 / r14220287;
double r14220289 = r14220281 - r14220288;
double r14220290 = 0.75;
double r14220291 = r14220290 * r14220285;
double r14220292 = r14220289 + r14220291;
return r14220292;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.2
Simplified0.0
rmApplied sub-neg0.0
Applied distribute-rgt-in0.0
Applied associate-+l+0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2019158
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, A"
(+ 1.0 (/ (* 4.0 (- (+ x (* y 0.75)) z)) y)))