1.0 + \frac{4.0 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y}2.0 + 4.0 \cdot \left(\frac{x}{y} - \frac{z}{y}\right)double f(double x, double y, double z) {
double r15774511 = 1.0;
double r15774512 = 4.0;
double r15774513 = x;
double r15774514 = y;
double r15774515 = 0.25;
double r15774516 = r15774514 * r15774515;
double r15774517 = r15774513 + r15774516;
double r15774518 = z;
double r15774519 = r15774517 - r15774518;
double r15774520 = r15774512 * r15774519;
double r15774521 = r15774520 / r15774514;
double r15774522 = r15774511 + r15774521;
return r15774522;
}
double f(double x, double y, double z) {
double r15774523 = 2.0;
double r15774524 = 4.0;
double r15774525 = x;
double r15774526 = y;
double r15774527 = r15774525 / r15774526;
double r15774528 = z;
double r15774529 = r15774528 / r15774526;
double r15774530 = r15774527 - r15774529;
double r15774531 = r15774524 * r15774530;
double r15774532 = r15774523 + r15774531;
return r15774532;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.1
Simplified0.0
Taylor expanded around 0 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2019158
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, C"
(+ 1.0 (/ (* 4.0 (- (+ x (* y 0.25)) z)) y)))