\left(\left(x \cdot y + z \cdot t\right) + a \cdot b\right) + c \cdot i
\mathsf{fma}\left(z, t, \mathsf{fma}\left(x, y, \mathsf{fma}\left(c, i, b \cdot a\right)\right)\right)double f(double x, double y, double z, double t, double a, double b, double c, double i) {
double r3131758 = x;
double r3131759 = y;
double r3131760 = r3131758 * r3131759;
double r3131761 = z;
double r3131762 = t;
double r3131763 = r3131761 * r3131762;
double r3131764 = r3131760 + r3131763;
double r3131765 = a;
double r3131766 = b;
double r3131767 = r3131765 * r3131766;
double r3131768 = r3131764 + r3131767;
double r3131769 = c;
double r3131770 = i;
double r3131771 = r3131769 * r3131770;
double r3131772 = r3131768 + r3131771;
return r3131772;
}
double f(double x, double y, double z, double t, double a, double b, double c, double i) {
double r3131773 = z;
double r3131774 = t;
double r3131775 = x;
double r3131776 = y;
double r3131777 = c;
double r3131778 = i;
double r3131779 = b;
double r3131780 = a;
double r3131781 = r3131779 * r3131780;
double r3131782 = fma(r3131777, r3131778, r3131781);
double r3131783 = fma(r3131775, r3131776, r3131782);
double r3131784 = fma(r3131773, r3131774, r3131783);
return r3131784;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t



Bits error versus a



Bits error versus b



Bits error versus c



Bits error versus i
Initial program 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2019158 +o rules:numerics
(FPCore (x y z t a b c i)
:name "Linear.V4:$cdot from linear-1.19.1.3"
(+ (+ (+ (* x y) (* z t)) (* a b)) (* c i)))