\left(a - \frac{1.0}{3.0}\right) \cdot \left(1 + \frac{1}{\sqrt{9 \cdot \left(a - \frac{1.0}{3.0}\right)}} \cdot rand\right)\left(a - \frac{1.0}{3.0}\right) \cdot \frac{rand}{\sqrt{9 \cdot \left(a - \frac{1.0}{3.0}\right)}} + \left(a - \frac{1.0}{3.0}\right)double f(double a, double rand) {
double r3555060 = a;
double r3555061 = 1.0;
double r3555062 = 3.0;
double r3555063 = r3555061 / r3555062;
double r3555064 = r3555060 - r3555063;
double r3555065 = 1.0;
double r3555066 = 9.0;
double r3555067 = r3555066 * r3555064;
double r3555068 = sqrt(r3555067);
double r3555069 = r3555065 / r3555068;
double r3555070 = rand;
double r3555071 = r3555069 * r3555070;
double r3555072 = r3555065 + r3555071;
double r3555073 = r3555064 * r3555072;
return r3555073;
}
double f(double a, double rand) {
double r3555074 = a;
double r3555075 = 1.0;
double r3555076 = 3.0;
double r3555077 = r3555075 / r3555076;
double r3555078 = r3555074 - r3555077;
double r3555079 = rand;
double r3555080 = 9.0;
double r3555081 = r3555080 * r3555078;
double r3555082 = sqrt(r3555081);
double r3555083 = r3555079 / r3555082;
double r3555084 = r3555078 * r3555083;
double r3555085 = r3555084 + r3555078;
return r3555085;
}



Bits error versus a



Bits error versus rand
Results
Initial program 0.1
rmApplied distribute-lft-in0.1
Simplified0.1
Simplified0.1
Final simplification0.1
herbie shell --seed 2019158 +o rules:numerics
(FPCore (a rand)
:name "Octave 3.8, oct_fill_randg"
(* (- a (/ 1.0 3.0)) (+ 1 (* (/ 1 (sqrt (* 9 (- a (/ 1.0 3.0))))) rand))))