x \cdot x - \left(y \cdot 4.0\right) \cdot z
x \cdot x - \left(y \cdot 4.0\right) \cdot z
double f(double x, double y, double z) {
double r15334142 = x;
double r15334143 = r15334142 * r15334142;
double r15334144 = y;
double r15334145 = 4.0;
double r15334146 = r15334144 * r15334145;
double r15334147 = z;
double r15334148 = r15334146 * r15334147;
double r15334149 = r15334143 - r15334148;
return r15334149;
}
double f(double x, double y, double z) {
double r15334150 = x;
double r15334151 = r15334150 * r15334150;
double r15334152 = y;
double r15334153 = 4.0;
double r15334154 = r15334152 * r15334153;
double r15334155 = z;
double r15334156 = r15334154 * r15334155;
double r15334157 = r15334151 - r15334156;
return r15334157;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019158
(FPCore (x y z)
:name "Graphics.Rasterific.QuadraticFormula:discriminant from Rasterific-0.6.1"
(- (* x x) (* (* y 4.0) z)))