Average Error: 0.0 → 0.0
Time: 23.6s
Precision: 64
\[\left(x + \sin y\right) + z \cdot \cos y\]
\[\left(x + \sin y\right) + z \cdot \cos y\]
\left(x + \sin y\right) + z \cdot \cos y
\left(x + \sin y\right) + z \cdot \cos y
double f(double x, double y, double z) {
        double r14575861 = x;
        double r14575862 = y;
        double r14575863 = sin(r14575862);
        double r14575864 = r14575861 + r14575863;
        double r14575865 = z;
        double r14575866 = cos(r14575862);
        double r14575867 = r14575865 * r14575866;
        double r14575868 = r14575864 + r14575867;
        return r14575868;
}

double f(double x, double y, double z) {
        double r14575869 = x;
        double r14575870 = y;
        double r14575871 = sin(r14575870);
        double r14575872 = r14575869 + r14575871;
        double r14575873 = z;
        double r14575874 = cos(r14575870);
        double r14575875 = r14575873 * r14575874;
        double r14575876 = r14575872 + r14575875;
        return r14575876;
}

Error

Bits error versus x

Bits error versus y

Bits error versus z

Try it out

Your Program's Arguments

Results

Enter valid numbers for all inputs

Derivation

  1. Initial program 0.0

    \[\left(x + \sin y\right) + z \cdot \cos y\]
  2. Final simplification0.0

    \[\leadsto \left(x + \sin y\right) + z \cdot \cos y\]

Reproduce

herbie shell --seed 2019158 
(FPCore (x y z)
  :name "Graphics.Rasterific.Svg.PathConverter:segmentToBezier from rasterific-svg-0.2.3.1, C"
  (+ (+ x (sin y)) (* z (cos y))))