x \cdot y + z \cdot t
z \cdot t + x \cdot y
double f(double x, double y, double z, double t) {
double r23019931 = x;
double r23019932 = y;
double r23019933 = r23019931 * r23019932;
double r23019934 = z;
double r23019935 = t;
double r23019936 = r23019934 * r23019935;
double r23019937 = r23019933 + r23019936;
return r23019937;
}
double f(double x, double y, double z, double t) {
double r23019938 = z;
double r23019939 = t;
double r23019940 = r23019938 * r23019939;
double r23019941 = x;
double r23019942 = y;
double r23019943 = r23019941 * r23019942;
double r23019944 = r23019940 + r23019943;
return r23019944;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019158
(FPCore (x y z t)
:name "Linear.V2:$cdot from linear-1.19.1.3, A"
(+ (* x y) (* z t)))