1.0 + \frac{4.0 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y}2.0 + 4.0 \cdot \left(\frac{x}{y} - \frac{z}{y}\right)double f(double x, double y, double z) {
double r16384059 = 1.0;
double r16384060 = 4.0;
double r16384061 = x;
double r16384062 = y;
double r16384063 = 0.25;
double r16384064 = r16384062 * r16384063;
double r16384065 = r16384061 + r16384064;
double r16384066 = z;
double r16384067 = r16384065 - r16384066;
double r16384068 = r16384060 * r16384067;
double r16384069 = r16384068 / r16384062;
double r16384070 = r16384059 + r16384069;
return r16384070;
}
double f(double x, double y, double z) {
double r16384071 = 2.0;
double r16384072 = 4.0;
double r16384073 = x;
double r16384074 = y;
double r16384075 = r16384073 / r16384074;
double r16384076 = z;
double r16384077 = r16384076 / r16384074;
double r16384078 = r16384075 - r16384077;
double r16384079 = r16384072 * r16384078;
double r16384080 = r16384071 + r16384079;
return r16384080;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.1
Simplified0.0
Taylor expanded around 0 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2019158
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, C"
(+ 1.0 (/ (* 4.0 (- (+ x (* y 0.25)) z)) y)))