\left(\left(x \cdot y + z \cdot t\right) + a \cdot b\right) + c \cdot i
\mathsf{fma}\left(z, t, \mathsf{fma}\left(x, y, \mathsf{fma}\left(c, i, b \cdot a\right)\right)\right)double f(double x, double y, double z, double t, double a, double b, double c, double i) {
double r854671 = x;
double r854672 = y;
double r854673 = r854671 * r854672;
double r854674 = z;
double r854675 = t;
double r854676 = r854674 * r854675;
double r854677 = r854673 + r854676;
double r854678 = a;
double r854679 = b;
double r854680 = r854678 * r854679;
double r854681 = r854677 + r854680;
double r854682 = c;
double r854683 = i;
double r854684 = r854682 * r854683;
double r854685 = r854681 + r854684;
return r854685;
}
double f(double x, double y, double z, double t, double a, double b, double c, double i) {
double r854686 = z;
double r854687 = t;
double r854688 = x;
double r854689 = y;
double r854690 = c;
double r854691 = i;
double r854692 = b;
double r854693 = a;
double r854694 = r854692 * r854693;
double r854695 = fma(r854690, r854691, r854694);
double r854696 = fma(r854688, r854689, r854695);
double r854697 = fma(r854686, r854687, r854696);
return r854697;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t



Bits error versus a



Bits error versus b



Bits error versus c



Bits error versus i
Initial program 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2019156 +o rules:numerics
(FPCore (x y z t a b c i)
:name "Linear.V4:$cdot from linear-1.19.1.3"
(+ (+ (+ (* x y) (* z t)) (* a b)) (* c i)))