x + \left(\left(y - x\right) \cdot 6.0\right) \cdot \left(\frac{2.0}{3.0} - z\right)\mathsf{fma}\left(y - x, 4.0 - 6.0 \cdot z, x\right) + \left(6.0 \cdot \left(y - x\right)\right) \cdot \mathsf{fma}\left(-z, 1, z\right)double f(double x, double y, double z) {
double r4463922 = x;
double r4463923 = y;
double r4463924 = r4463923 - r4463922;
double r4463925 = 6.0;
double r4463926 = r4463924 * r4463925;
double r4463927 = 2.0;
double r4463928 = 3.0;
double r4463929 = r4463927 / r4463928;
double r4463930 = z;
double r4463931 = r4463929 - r4463930;
double r4463932 = r4463926 * r4463931;
double r4463933 = r4463922 + r4463932;
return r4463933;
}
double f(double x, double y, double z) {
double r4463934 = y;
double r4463935 = x;
double r4463936 = r4463934 - r4463935;
double r4463937 = 4.0;
double r4463938 = 6.0;
double r4463939 = z;
double r4463940 = r4463938 * r4463939;
double r4463941 = r4463937 - r4463940;
double r4463942 = fma(r4463936, r4463941, r4463935);
double r4463943 = r4463938 * r4463936;
double r4463944 = -r4463939;
double r4463945 = 1.0;
double r4463946 = fma(r4463944, r4463945, r4463939);
double r4463947 = r4463943 * r4463946;
double r4463948 = r4463942 + r4463947;
return r4463948;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.4
rmApplied *-un-lft-identity0.4
Applied add-sqr-sqrt0.4
Applied prod-diff0.4
Applied distribute-lft-in0.4
Applied associate-+r+0.4
Simplified0.2
Taylor expanded around 0 0.2
Final simplification0.2
herbie shell --seed 2019156 +o rules:numerics
(FPCore (x y z)
:name "Data.Colour.RGBSpace.HSL:hsl from colour-2.3.3, D"
(+ x (* (* (- y x) 6.0) (- (/ 2.0 3.0) z))))