x \cdot \left(1.0 - y\right)
\left(1.0 - y\right) \cdot x
double f(double x, double y) {
double r4556459 = x;
double r4556460 = 1.0;
double r4556461 = y;
double r4556462 = r4556460 - r4556461;
double r4556463 = r4556459 * r4556462;
return r4556463;
}
double f(double x, double y) {
double r4556464 = 1.0;
double r4556465 = y;
double r4556466 = r4556464 - r4556465;
double r4556467 = x;
double r4556468 = r4556466 * r4556467;
return r4556468;
}



Bits error versus x



Bits error versus y
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019156 +o rules:numerics
(FPCore (x y)
:name "Data.Colour.RGBSpace.HSV:hsv from colour-2.3.3, H"
(* x (- 1.0 y)))