1.0 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)}1.0 - \frac{x}{\left(y - t\right) \cdot \left(y - z\right)}double f(double x, double y, double z, double t) {
double r4538810 = 1.0;
double r4538811 = x;
double r4538812 = y;
double r4538813 = z;
double r4538814 = r4538812 - r4538813;
double r4538815 = t;
double r4538816 = r4538812 - r4538815;
double r4538817 = r4538814 * r4538816;
double r4538818 = r4538811 / r4538817;
double r4538819 = r4538810 - r4538818;
return r4538819;
}
double f(double x, double y, double z, double t) {
double r4538820 = 1.0;
double r4538821 = x;
double r4538822 = y;
double r4538823 = t;
double r4538824 = r4538822 - r4538823;
double r4538825 = z;
double r4538826 = r4538822 - r4538825;
double r4538827 = r4538824 * r4538826;
double r4538828 = r4538821 / r4538827;
double r4538829 = r4538820 - r4538828;
return r4538829;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Results
Initial program 0.6
Final simplification0.6
herbie shell --seed 2019156 +o rules:numerics
(FPCore (x y z t)
:name "Data.Random.Distribution.Triangular:triangularCDF from random-fu-0.2.6.2, A"
(- 1.0 (/ x (* (- y z) (- y t)))))