x \cdot x - \left(y \cdot 4.0\right) \cdot z
x \cdot x - \left(y \cdot 4.0\right) \cdot z
double f(double x, double y, double z) {
double r2486132 = x;
double r2486133 = r2486132 * r2486132;
double r2486134 = y;
double r2486135 = 4.0;
double r2486136 = r2486134 * r2486135;
double r2486137 = z;
double r2486138 = r2486136 * r2486137;
double r2486139 = r2486133 - r2486138;
return r2486139;
}
double f(double x, double y, double z) {
double r2486140 = x;
double r2486141 = r2486140 * r2486140;
double r2486142 = y;
double r2486143 = 4.0;
double r2486144 = r2486142 * r2486143;
double r2486145 = z;
double r2486146 = r2486144 * r2486145;
double r2486147 = r2486141 - r2486146;
return r2486147;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.1
Final simplification0.1
herbie shell --seed 2019156 +o rules:numerics
(FPCore (x y z)
:name "Graphics.Rasterific.QuadraticFormula:discriminant from Rasterific-0.6.1"
(- (* x x) (* (* y 4.0) z)))