x - y \cdot y
x - y \cdot y
double f(double x, double y) {
double r2868747 = x;
double r2868748 = y;
double r2868749 = r2868748 * r2868748;
double r2868750 = r2868747 - r2868749;
return r2868750;
}
double f(double x, double y) {
double r2868751 = x;
double r2868752 = y;
double r2868753 = r2868752 * r2868752;
double r2868754 = r2868751 - r2868753;
return r2868754;
}



Bits error versus x



Bits error versus y
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019156 +o rules:numerics
(FPCore (x y)
:name "Graphics.Rasterific.Shading:$sradialGradientWithFocusShader from Rasterific-0.6.1"
(- x (* y y)))