\left(x + \sin y\right) + z \cdot \cos y
\sin y + \mathsf{fma}\left(z, \cos y, x\right)double f(double x, double y, double z) {
double r3583503 = x;
double r3583504 = y;
double r3583505 = sin(r3583504);
double r3583506 = r3583503 + r3583505;
double r3583507 = z;
double r3583508 = cos(r3583504);
double r3583509 = r3583507 * r3583508;
double r3583510 = r3583506 + r3583509;
return r3583510;
}
double f(double x, double y, double z) {
double r3583511 = y;
double r3583512 = sin(r3583511);
double r3583513 = z;
double r3583514 = cos(r3583511);
double r3583515 = x;
double r3583516 = fma(r3583513, r3583514, r3583515);
double r3583517 = r3583512 + r3583516;
return r3583517;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.1
Simplified0.0
Taylor expanded around inf 0.1
Simplified0.1
Final simplification0.1
herbie shell --seed 2019156 +o rules:numerics
(FPCore (x y z)
:name "Graphics.Rasterific.Svg.PathConverter:segmentToBezier from rasterific-svg-0.2.3.1, C"
(+ (+ x (sin y)) (* z (cos y))))