x \cdot y + z \cdot t
\mathsf{fma}\left(x, y, z \cdot t\right)double f(double x, double y, double z, double t) {
double r2138543 = x;
double r2138544 = y;
double r2138545 = r2138543 * r2138544;
double r2138546 = z;
double r2138547 = t;
double r2138548 = r2138546 * r2138547;
double r2138549 = r2138545 + r2138548;
return r2138549;
}
double f(double x, double y, double z, double t) {
double r2138550 = x;
double r2138551 = y;
double r2138552 = z;
double r2138553 = t;
double r2138554 = r2138552 * r2138553;
double r2138555 = fma(r2138550, r2138551, r2138554);
return r2138555;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Initial program 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2019156 +o rules:numerics
(FPCore (x y z t)
:name "Linear.V2:$cdot from linear-1.19.1.3, A"
(+ (* x y) (* z t)))