x \cdot y - z \cdot t
\mathsf{fma}\left(x, y, -z \cdot t\right)double f(double x, double y, double z, double t) {
double r1854457 = x;
double r1854458 = y;
double r1854459 = r1854457 * r1854458;
double r1854460 = z;
double r1854461 = t;
double r1854462 = r1854460 * r1854461;
double r1854463 = r1854459 - r1854462;
return r1854463;
}
double f(double x, double y, double z, double t) {
double r1854464 = x;
double r1854465 = y;
double r1854466 = z;
double r1854467 = t;
double r1854468 = r1854466 * r1854467;
double r1854469 = -r1854468;
double r1854470 = fma(r1854464, r1854465, r1854469);
return r1854470;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Initial program 0.0
rmApplied fma-neg0.0
Final simplification0.0
herbie shell --seed 2019156 +o rules:numerics
(FPCore (x y z t)
:name "Linear.V3:cross from linear-1.19.1.3"
(- (* x y) (* z t)))