\frac{60.0 \cdot \left(x - y\right)}{z - t} + a \cdot 120.0\mathsf{fma}\left(a, 120.0, 60.0 \cdot \frac{x - y}{z - t}\right)double f(double x, double y, double z, double t, double a) {
double r9226176 = 60.0;
double r9226177 = x;
double r9226178 = y;
double r9226179 = r9226177 - r9226178;
double r9226180 = r9226176 * r9226179;
double r9226181 = z;
double r9226182 = t;
double r9226183 = r9226181 - r9226182;
double r9226184 = r9226180 / r9226183;
double r9226185 = a;
double r9226186 = 120.0;
double r9226187 = r9226185 * r9226186;
double r9226188 = r9226184 + r9226187;
return r9226188;
}
double f(double x, double y, double z, double t, double a) {
double r9226189 = a;
double r9226190 = 120.0;
double r9226191 = 60.0;
double r9226192 = x;
double r9226193 = y;
double r9226194 = r9226192 - r9226193;
double r9226195 = z;
double r9226196 = t;
double r9226197 = r9226195 - r9226196;
double r9226198 = r9226194 / r9226197;
double r9226199 = r9226191 * r9226198;
double r9226200 = fma(r9226189, r9226190, r9226199);
return r9226200;
}




Bits error versus x




Bits error versus y




Bits error versus z




Bits error versus t




Bits error versus a
| Original | 0.5 |
|---|---|
| Target | 0.2 |
| Herbie | 0.1 |
Initial program 0.5
Simplified0.4
rmApplied associate-/l*0.1
rmApplied associate-/r/0.1
Final simplification0.1
herbie shell --seed 2019156 +o rules:numerics
(FPCore (x y z t a)
:name "Data.Colour.RGB:hslsv from colour-2.3.3, B"
:herbie-target
(+ (/ 60.0 (/ (- z t) (- x y))) (* a 120.0))
(+ (/ (* 60.0 (- x y)) (- z t)) (* a 120.0)))