\frac{\left(1.0 - x\right) \cdot \left(3.0 - x\right)}{y \cdot 3.0}\frac{3.0 - x}{3.0} \cdot \left(\left(1.0 - x\right) \cdot \frac{1}{y}\right)double f(double x, double y) {
double r11365719 = 1.0;
double r11365720 = x;
double r11365721 = r11365719 - r11365720;
double r11365722 = 3.0;
double r11365723 = r11365722 - r11365720;
double r11365724 = r11365721 * r11365723;
double r11365725 = y;
double r11365726 = r11365725 * r11365722;
double r11365727 = r11365724 / r11365726;
return r11365727;
}
double f(double x, double y) {
double r11365728 = 3.0;
double r11365729 = x;
double r11365730 = r11365728 - r11365729;
double r11365731 = r11365730 / r11365728;
double r11365732 = 1.0;
double r11365733 = r11365732 - r11365729;
double r11365734 = 1.0;
double r11365735 = y;
double r11365736 = r11365734 / r11365735;
double r11365737 = r11365733 * r11365736;
double r11365738 = r11365731 * r11365737;
return r11365738;
}




Bits error versus x




Bits error versus y
Results
| Original | 5.3 |
|---|---|
| Target | 0.1 |
| Herbie | 0.2 |
Initial program 5.3
rmApplied times-frac0.1
rmApplied div-inv0.2
Final simplification0.2
herbie shell --seed 2019156 +o rules:numerics
(FPCore (x y)
:name "Diagrams.TwoD.Arc:bezierFromSweepQ1 from diagrams-lib-1.3.0.3"
:herbie-target
(* (/ (- 1.0 x) y) (/ (- 3.0 x) 3.0))
(/ (* (- 1.0 x) (- 3.0 x)) (* y 3.0)))