\frac{x + y}{\left(x \cdot 2.0\right) \cdot y}\frac{0.5}{x} + \frac{0.5}{y}double f(double x, double y) {
double r8765477 = x;
double r8765478 = y;
double r8765479 = r8765477 + r8765478;
double r8765480 = 2.0;
double r8765481 = r8765477 * r8765480;
double r8765482 = r8765481 * r8765478;
double r8765483 = r8765479 / r8765482;
return r8765483;
}
double f(double x, double y) {
double r8765484 = 0.5;
double r8765485 = x;
double r8765486 = r8765484 / r8765485;
double r8765487 = y;
double r8765488 = r8765484 / r8765487;
double r8765489 = r8765486 + r8765488;
return r8765489;
}




Bits error versus x




Bits error versus y
Results
| Original | 14.9 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 14.9
Taylor expanded around 0 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2019156 +o rules:numerics
(FPCore (x y)
:name "Linear.Projection:inversePerspective from linear-1.19.1.3, C"
:herbie-target
(+ (/ 0.5 x) (/ 0.5 y))
(/ (+ x y) (* (* x 2.0) y)))