1.0 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)}1.0 - \frac{x}{\left(y - t\right) \cdot \left(y - z\right)}double f(double x, double y, double z, double t) {
double r5699158 = 1.0;
double r5699159 = x;
double r5699160 = y;
double r5699161 = z;
double r5699162 = r5699160 - r5699161;
double r5699163 = t;
double r5699164 = r5699160 - r5699163;
double r5699165 = r5699162 * r5699164;
double r5699166 = r5699159 / r5699165;
double r5699167 = r5699158 - r5699166;
return r5699167;
}
double f(double x, double y, double z, double t) {
double r5699168 = 1.0;
double r5699169 = x;
double r5699170 = y;
double r5699171 = t;
double r5699172 = r5699170 - r5699171;
double r5699173 = z;
double r5699174 = r5699170 - r5699173;
double r5699175 = r5699172 * r5699174;
double r5699176 = r5699169 / r5699175;
double r5699177 = r5699168 - r5699176;
return r5699177;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Results
Initial program 0.6
Final simplification0.6
herbie shell --seed 2019156
(FPCore (x y z t)
:name "Data.Random.Distribution.Triangular:triangularCDF from random-fu-0.2.6.2, A"
(- 1.0 (/ x (* (- y z) (- y t)))))