Average Error: 0.0 → 0.0
Time: 7.3s
Precision: 64
\[x + \left(y - x\right) \cdot z\]
\[x + \left(y - x\right) \cdot z\]
x + \left(y - x\right) \cdot z
x + \left(y - x\right) \cdot z
double f(double x, double y, double z) {
        double r3864801 = x;
        double r3864802 = y;
        double r3864803 = r3864802 - r3864801;
        double r3864804 = z;
        double r3864805 = r3864803 * r3864804;
        double r3864806 = r3864801 + r3864805;
        return r3864806;
}

double f(double x, double y, double z) {
        double r3864807 = x;
        double r3864808 = y;
        double r3864809 = r3864808 - r3864807;
        double r3864810 = z;
        double r3864811 = r3864809 * r3864810;
        double r3864812 = r3864807 + r3864811;
        return r3864812;
}

Error

Bits error versus x

Bits error versus y

Bits error versus z

Try it out

Your Program's Arguments

Results

Enter valid numbers for all inputs

Derivation

  1. Initial program 0.0

    \[x + \left(y - x\right) \cdot z\]
  2. Final simplification0.0

    \[\leadsto x + \left(y - x\right) \cdot z\]

Reproduce

herbie shell --seed 2019156 
(FPCore (x y z)
  :name "Diagrams.ThreeD.Shapes:frustum from diagrams-lib-1.3.0.3, B"
  (+ x (* (- y x) z)))