x \cdot x - \left(y \cdot 4.0\right) \cdot z
x \cdot x - \left(y \cdot 4.0\right) \cdot z
double f(double x, double y, double z) {
double r4133566 = x;
double r4133567 = r4133566 * r4133566;
double r4133568 = y;
double r4133569 = 4.0;
double r4133570 = r4133568 * r4133569;
double r4133571 = z;
double r4133572 = r4133570 * r4133571;
double r4133573 = r4133567 - r4133572;
return r4133573;
}
double f(double x, double y, double z) {
double r4133574 = x;
double r4133575 = r4133574 * r4133574;
double r4133576 = y;
double r4133577 = 4.0;
double r4133578 = r4133576 * r4133577;
double r4133579 = z;
double r4133580 = r4133578 * r4133579;
double r4133581 = r4133575 - r4133580;
return r4133581;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.1
Final simplification0.1
herbie shell --seed 2019156
(FPCore (x y z)
:name "Graphics.Rasterific.QuadraticFormula:discriminant from Rasterific-0.6.1"
(- (* x x) (* (* y 4.0) z)))