x \cdot y + z \cdot t
z \cdot t + x \cdot y
double f(double x, double y, double z, double t) {
double r3500892 = x;
double r3500893 = y;
double r3500894 = r3500892 * r3500893;
double r3500895 = z;
double r3500896 = t;
double r3500897 = r3500895 * r3500896;
double r3500898 = r3500894 + r3500897;
return r3500898;
}
double f(double x, double y, double z, double t) {
double r3500899 = z;
double r3500900 = t;
double r3500901 = r3500899 * r3500900;
double r3500902 = x;
double r3500903 = y;
double r3500904 = r3500902 * r3500903;
double r3500905 = r3500901 + r3500904;
return r3500905;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019156
(FPCore (x y z t)
:name "Linear.V2:$cdot from linear-1.19.1.3, A"
(+ (* x y) (* z t)))