x \cdot y - z \cdot t
x \cdot y - z \cdot t
double f(double x, double y, double z, double t) {
double r2622720 = x;
double r2622721 = y;
double r2622722 = r2622720 * r2622721;
double r2622723 = z;
double r2622724 = t;
double r2622725 = r2622723 * r2622724;
double r2622726 = r2622722 - r2622725;
return r2622726;
}
double f(double x, double y, double z, double t) {
double r2622727 = x;
double r2622728 = y;
double r2622729 = r2622727 * r2622728;
double r2622730 = z;
double r2622731 = t;
double r2622732 = r2622730 * r2622731;
double r2622733 = r2622729 - r2622732;
return r2622733;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019156
(FPCore (x y z t)
:name "Linear.V3:cross from linear-1.19.1.3"
(- (* x y) (* z t)))