\frac{60.0 \cdot \left(x - y\right)}{z - t} + a \cdot 120.0\frac{60.0}{\frac{z - t}{x - y}} + a \cdot 120.0double f(double x, double y, double z, double t, double a) {
double r18218146 = 60.0;
double r18218147 = x;
double r18218148 = y;
double r18218149 = r18218147 - r18218148;
double r18218150 = r18218146 * r18218149;
double r18218151 = z;
double r18218152 = t;
double r18218153 = r18218151 - r18218152;
double r18218154 = r18218150 / r18218153;
double r18218155 = a;
double r18218156 = 120.0;
double r18218157 = r18218155 * r18218156;
double r18218158 = r18218154 + r18218157;
return r18218158;
}
double f(double x, double y, double z, double t, double a) {
double r18218159 = 60.0;
double r18218160 = z;
double r18218161 = t;
double r18218162 = r18218160 - r18218161;
double r18218163 = x;
double r18218164 = y;
double r18218165 = r18218163 - r18218164;
double r18218166 = r18218162 / r18218165;
double r18218167 = r18218159 / r18218166;
double r18218168 = a;
double r18218169 = 120.0;
double r18218170 = r18218168 * r18218169;
double r18218171 = r18218167 + r18218170;
return r18218171;
}




Bits error versus x




Bits error versus y




Bits error versus z




Bits error versus t




Bits error versus a
Results
| Original | 0.5 |
|---|---|
| Target | 0.2 |
| Herbie | 0.2 |
Initial program 0.5
rmApplied associate-/l*0.2
Final simplification0.2
herbie shell --seed 2019156
(FPCore (x y z t a)
:name "Data.Colour.RGB:hslsv from colour-2.3.3, B"
:herbie-target
(+ (/ 60.0 (/ (- z t) (- x y))) (* a 120.0))
(+ (/ (* 60.0 (- x y)) (- z t)) (* a 120.0)))