1.0 + \frac{4.0 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y}\left(2.0 + \frac{x}{y} \cdot 4.0\right) - 4.0 \cdot \frac{z}{y}double f(double x, double y, double z) {
double r6968252 = 1.0;
double r6968253 = 4.0;
double r6968254 = x;
double r6968255 = y;
double r6968256 = 0.25;
double r6968257 = r6968255 * r6968256;
double r6968258 = r6968254 + r6968257;
double r6968259 = z;
double r6968260 = r6968258 - r6968259;
double r6968261 = r6968253 * r6968260;
double r6968262 = r6968261 / r6968255;
double r6968263 = r6968252 + r6968262;
return r6968263;
}
double f(double x, double y, double z) {
double r6968264 = 2.0;
double r6968265 = x;
double r6968266 = y;
double r6968267 = r6968265 / r6968266;
double r6968268 = 4.0;
double r6968269 = r6968267 * r6968268;
double r6968270 = r6968264 + r6968269;
double r6968271 = z;
double r6968272 = r6968271 / r6968266;
double r6968273 = r6968268 * r6968272;
double r6968274 = r6968270 - r6968273;
return r6968274;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.1
Simplified0.0
Taylor expanded around 0 0.0
Final simplification0.0
herbie shell --seed 2019156
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, C"
(+ 1.0 (/ (* 4.0 (- (+ x (* y 0.25)) z)) y)))