d1 \cdot d2 + d1 \cdot d3
(d1 \cdot d2 + \left(d1 \cdot d3\right))_*
double f(double d1, double d2, double d3) {
double r36999603 = d1;
double r36999604 = d2;
double r36999605 = r36999603 * r36999604;
double r36999606 = d3;
double r36999607 = r36999603 * r36999606;
double r36999608 = r36999605 + r36999607;
return r36999608;
}
double f(double d1, double d2, double d3) {
double r36999609 = d1;
double r36999610 = d2;
double r36999611 = d3;
double r36999612 = r36999609 * r36999611;
double r36999613 = fma(r36999609, r36999610, r36999612);
return r36999613;
}




Bits error versus d1




Bits error versus d2




Bits error versus d3
| Original | 0.0 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 0.0
rmApplied fma-def0.0
Final simplification0.0
herbie shell --seed 2019112 +o rules:numerics
(FPCore (d1 d2 d3)
:name "FastMath dist"
:herbie-target
(* d1 (+ d2 d3))
(+ (* d1 d2) (* d1 d3)))