\left|\frac{x + 4}{y} - \frac{x}{y} \cdot z\right|\left|\frac{4 + x}{y} - \frac{\sqrt[3]{x} \cdot \sqrt[3]{x}}{\sqrt[3]{y} \cdot \sqrt[3]{y}} \cdot \left(\frac{\sqrt[3]{x}}{\sqrt[3]{y}} \cdot z\right)\right|double f(double x, double y, double z) {
double r747901 = x;
double r747902 = 4.0;
double r747903 = r747901 + r747902;
double r747904 = y;
double r747905 = r747903 / r747904;
double r747906 = r747901 / r747904;
double r747907 = z;
double r747908 = r747906 * r747907;
double r747909 = r747905 - r747908;
double r747910 = fabs(r747909);
return r747910;
}
double f(double x, double y, double z) {
double r747911 = 4.0;
double r747912 = x;
double r747913 = r747911 + r747912;
double r747914 = y;
double r747915 = r747913 / r747914;
double r747916 = cbrt(r747912);
double r747917 = r747916 * r747916;
double r747918 = cbrt(r747914);
double r747919 = r747918 * r747918;
double r747920 = r747917 / r747919;
double r747921 = r747916 / r747918;
double r747922 = z;
double r747923 = r747921 * r747922;
double r747924 = r747920 * r747923;
double r747925 = r747915 - r747924;
double r747926 = fabs(r747925);
return r747926;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 1.5
rmApplied add-cube-cbrt1.8
Applied add-cube-cbrt1.9
Applied times-frac1.9
Applied associate-*l*0.7
Final simplification0.7
herbie shell --seed 2019154 +o rules:numerics
(FPCore (x y z)
:name "fabs fraction 1"
(fabs (- (/ (+ x 4) y) (* (/ x y) z))))