\left(\left(d1 \cdot d2 - d1 \cdot d3\right) + d4 \cdot d1\right) - d1 \cdot d1
\left(\mathsf{fma}\left(d1, d2, \left(-d1\right) \cdot d3\right) + d1 \cdot d4\right) - d1 \cdot d1double f(double d1, double d2, double d3, double d4) {
double r4440882 = d1;
double r4440883 = d2;
double r4440884 = r4440882 * r4440883;
double r4440885 = d3;
double r4440886 = r4440882 * r4440885;
double r4440887 = r4440884 - r4440886;
double r4440888 = d4;
double r4440889 = r4440888 * r4440882;
double r4440890 = r4440887 + r4440889;
double r4440891 = r4440882 * r4440882;
double r4440892 = r4440890 - r4440891;
return r4440892;
}
double f(double d1, double d2, double d3, double d4) {
double r4440893 = d1;
double r4440894 = d2;
double r4440895 = -r4440893;
double r4440896 = d3;
double r4440897 = r4440895 * r4440896;
double r4440898 = fma(r4440893, r4440894, r4440897);
double r4440899 = d4;
double r4440900 = r4440893 * r4440899;
double r4440901 = r4440898 + r4440900;
double r4440902 = r4440893 * r4440893;
double r4440903 = r4440901 - r4440902;
return r4440903;
}




Bits error versus d1




Bits error versus d2




Bits error versus d3




Bits error versus d4
| Original | 0.0 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 0.0
rmApplied fma-neg0.0
Final simplification0.0
herbie shell --seed 2019154 +o rules:numerics
(FPCore (d1 d2 d3 d4)
:name "FastMath dist4"
:herbie-target
(* d1 (- (+ (- d2 d3) d4) d1))
(- (+ (- (* d1 d2) (* d1 d3)) (* d4 d1)) (* d1 d1)))