\left(a - \frac{1.0}{3.0}\right) \cdot \left(1 + \frac{1}{\sqrt{9 \cdot \left(a - \frac{1.0}{3.0}\right)}} \cdot rand\right)\left(a - \frac{1.0}{3.0}\right) \cdot \frac{rand}{\sqrt{9 \cdot \left(a - \frac{1.0}{3.0}\right)}} + \left(a - \frac{1.0}{3.0}\right)double f(double a, double rand) {
double r1310431 = a;
double r1310432 = 1.0;
double r1310433 = 3.0;
double r1310434 = r1310432 / r1310433;
double r1310435 = r1310431 - r1310434;
double r1310436 = 1.0;
double r1310437 = 9.0;
double r1310438 = r1310437 * r1310435;
double r1310439 = sqrt(r1310438);
double r1310440 = r1310436 / r1310439;
double r1310441 = rand;
double r1310442 = r1310440 * r1310441;
double r1310443 = r1310436 + r1310442;
double r1310444 = r1310435 * r1310443;
return r1310444;
}
double f(double a, double rand) {
double r1310445 = a;
double r1310446 = 1.0;
double r1310447 = 3.0;
double r1310448 = r1310446 / r1310447;
double r1310449 = r1310445 - r1310448;
double r1310450 = rand;
double r1310451 = 9.0;
double r1310452 = r1310451 * r1310449;
double r1310453 = sqrt(r1310452);
double r1310454 = r1310450 / r1310453;
double r1310455 = r1310449 * r1310454;
double r1310456 = r1310455 + r1310449;
return r1310456;
}



Bits error versus a



Bits error versus rand
Results
Initial program 0.1
rmApplied distribute-lft-in0.1
Simplified0.1
Simplified0.1
Final simplification0.1
herbie shell --seed 2019154 +o rules:numerics
(FPCore (a rand)
:name "Octave 3.8, oct_fill_randg"
(* (- a (/ 1.0 3.0)) (+ 1 (* (/ 1 (sqrt (* 9 (- a (/ 1.0 3.0))))) rand))))