\frac{x.re \cdot y.re + x.im \cdot y.im}{y.re \cdot y.re + y.im \cdot y.im}\frac{\mathsf{fma}\left(x.re, y.re, x.im \cdot y.im\right) \cdot \frac{1}{\sqrt{\mathsf{fma}\left(y.im, y.im, y.re \cdot y.re\right)}}}{\sqrt{\mathsf{fma}\left(y.im, y.im, y.re \cdot y.re\right)}}double f(double x_re, double x_im, double y_re, double y_im) {
double r1111666 = x_re;
double r1111667 = y_re;
double r1111668 = r1111666 * r1111667;
double r1111669 = x_im;
double r1111670 = y_im;
double r1111671 = r1111669 * r1111670;
double r1111672 = r1111668 + r1111671;
double r1111673 = r1111667 * r1111667;
double r1111674 = r1111670 * r1111670;
double r1111675 = r1111673 + r1111674;
double r1111676 = r1111672 / r1111675;
return r1111676;
}
double f(double x_re, double x_im, double y_re, double y_im) {
double r1111677 = x_re;
double r1111678 = y_re;
double r1111679 = x_im;
double r1111680 = y_im;
double r1111681 = r1111679 * r1111680;
double r1111682 = fma(r1111677, r1111678, r1111681);
double r1111683 = 1.0;
double r1111684 = r1111678 * r1111678;
double r1111685 = fma(r1111680, r1111680, r1111684);
double r1111686 = sqrt(r1111685);
double r1111687 = r1111683 / r1111686;
double r1111688 = r1111682 * r1111687;
double r1111689 = r1111688 / r1111686;
return r1111689;
}



Bits error versus x.re



Bits error versus x.im



Bits error versus y.re



Bits error versus y.im
Initial program 25.6
Simplified25.6
rmApplied add-sqr-sqrt25.6
Applied associate-/r*25.5
rmApplied div-inv25.5
Final simplification25.5
herbie shell --seed 2019154 +o rules:numerics
(FPCore (x.re x.im y.re y.im)
:name "_divideComplex, real part"
(/ (+ (* x.re y.re) (* x.im y.im)) (+ (* y.re y.re) (* y.im y.im))))