\left(a - \frac{1.0}{3.0}\right) \cdot \left(1 + \frac{1}{\sqrt{9 \cdot \left(a - \frac{1.0}{3.0}\right)}} \cdot rand\right)\mathsf{fma}\left(\frac{\sqrt{a - \frac{1.0}{3.0}}}{3}, rand, a - \frac{1.0}{3.0}\right)double f(double a, double rand) {
double r1259392 = a;
double r1259393 = 1.0;
double r1259394 = 3.0;
double r1259395 = r1259393 / r1259394;
double r1259396 = r1259392 - r1259395;
double r1259397 = 1.0;
double r1259398 = 9.0;
double r1259399 = r1259398 * r1259396;
double r1259400 = sqrt(r1259399);
double r1259401 = r1259397 / r1259400;
double r1259402 = rand;
double r1259403 = r1259401 * r1259402;
double r1259404 = r1259397 + r1259403;
double r1259405 = r1259396 * r1259404;
return r1259405;
}
double f(double a, double rand) {
double r1259406 = a;
double r1259407 = 1.0;
double r1259408 = 3.0;
double r1259409 = r1259407 / r1259408;
double r1259410 = r1259406 - r1259409;
double r1259411 = sqrt(r1259410);
double r1259412 = 3.0;
double r1259413 = r1259411 / r1259412;
double r1259414 = rand;
double r1259415 = fma(r1259413, r1259414, r1259410);
return r1259415;
}



Bits error versus a



Bits error versus rand
Initial program 0.1
Simplified0.1
rmApplied sqrt-prod0.1
Applied add-sqr-sqrt0.2
Applied times-frac0.1
Simplified0.1
Simplified0.1
Final simplification0.1
herbie shell --seed 2019153 +o rules:numerics
(FPCore (a rand)
:name "Octave 3.8, oct_fill_randg"
(* (- a (/ 1.0 3.0)) (+ 1 (* (/ 1 (sqrt (* 9 (- a (/ 1.0 3.0))))) rand))))