\left(\left(x \cdot y + z \cdot t\right) + a \cdot b\right) + c \cdot i
\mathsf{fma}\left(z, t, \mathsf{fma}\left(x, y, \mathsf{fma}\left(c, i, b \cdot a\right)\right)\right)double f(double x, double y, double z, double t, double a, double b, double c, double i) {
double r888484 = x;
double r888485 = y;
double r888486 = r888484 * r888485;
double r888487 = z;
double r888488 = t;
double r888489 = r888487 * r888488;
double r888490 = r888486 + r888489;
double r888491 = a;
double r888492 = b;
double r888493 = r888491 * r888492;
double r888494 = r888490 + r888493;
double r888495 = c;
double r888496 = i;
double r888497 = r888495 * r888496;
double r888498 = r888494 + r888497;
return r888498;
}
double f(double x, double y, double z, double t, double a, double b, double c, double i) {
double r888499 = z;
double r888500 = t;
double r888501 = x;
double r888502 = y;
double r888503 = c;
double r888504 = i;
double r888505 = b;
double r888506 = a;
double r888507 = r888505 * r888506;
double r888508 = fma(r888503, r888504, r888507);
double r888509 = fma(r888501, r888502, r888508);
double r888510 = fma(r888499, r888500, r888509);
return r888510;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t



Bits error versus a



Bits error versus b



Bits error versus c



Bits error versus i
Initial program 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2019152 +o rules:numerics
(FPCore (x y z t a b c i)
:name "Linear.V4:$cdot from linear-1.19.1.3"
(+ (+ (+ (* x y) (* z t)) (* a b)) (* c i)))