\left(\left(x \cdot y + z \cdot t\right) + a \cdot b\right) + c \cdot i
\mathsf{fma}\left(z, t, \mathsf{fma}\left(x, y, \mathsf{fma}\left(c, i, b \cdot a\right)\right)\right)double f(double x, double y, double z, double t, double a, double b, double c, double i) {
double r2105019 = x;
double r2105020 = y;
double r2105021 = r2105019 * r2105020;
double r2105022 = z;
double r2105023 = t;
double r2105024 = r2105022 * r2105023;
double r2105025 = r2105021 + r2105024;
double r2105026 = a;
double r2105027 = b;
double r2105028 = r2105026 * r2105027;
double r2105029 = r2105025 + r2105028;
double r2105030 = c;
double r2105031 = i;
double r2105032 = r2105030 * r2105031;
double r2105033 = r2105029 + r2105032;
return r2105033;
}
double f(double x, double y, double z, double t, double a, double b, double c, double i) {
double r2105034 = z;
double r2105035 = t;
double r2105036 = x;
double r2105037 = y;
double r2105038 = c;
double r2105039 = i;
double r2105040 = b;
double r2105041 = a;
double r2105042 = r2105040 * r2105041;
double r2105043 = fma(r2105038, r2105039, r2105042);
double r2105044 = fma(r2105036, r2105037, r2105043);
double r2105045 = fma(r2105034, r2105035, r2105044);
return r2105045;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t



Bits error versus a



Bits error versus b



Bits error versus c



Bits error versus i
Initial program 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2019152 +o rules:numerics
(FPCore (x y z t a b c i)
:name "Linear.V4:$cdot from linear-1.19.1.3"
(+ (+ (+ (* x y) (* z t)) (* a b)) (* c i)))