\left|\frac{x + 4}{y} - \frac{x}{y} \cdot z\right|\left|\frac{4 + x}{y} - \frac{\sqrt[3]{x} \cdot \sqrt[3]{x}}{\sqrt[3]{y} \cdot \sqrt[3]{y}} \cdot \left(\frac{\sqrt[3]{x}}{\sqrt[3]{y}} \cdot z\right)\right|double f(double x, double y, double z) {
double r1498393 = x;
double r1498394 = 4.0;
double r1498395 = r1498393 + r1498394;
double r1498396 = y;
double r1498397 = r1498395 / r1498396;
double r1498398 = r1498393 / r1498396;
double r1498399 = z;
double r1498400 = r1498398 * r1498399;
double r1498401 = r1498397 - r1498400;
double r1498402 = fabs(r1498401);
return r1498402;
}
double f(double x, double y, double z) {
double r1498403 = 4.0;
double r1498404 = x;
double r1498405 = r1498403 + r1498404;
double r1498406 = y;
double r1498407 = r1498405 / r1498406;
double r1498408 = cbrt(r1498404);
double r1498409 = r1498408 * r1498408;
double r1498410 = cbrt(r1498406);
double r1498411 = r1498410 * r1498410;
double r1498412 = r1498409 / r1498411;
double r1498413 = r1498408 / r1498410;
double r1498414 = z;
double r1498415 = r1498413 * r1498414;
double r1498416 = r1498412 * r1498415;
double r1498417 = r1498407 - r1498416;
double r1498418 = fabs(r1498417);
return r1498418;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 1.7
rmApplied add-cube-cbrt2.0
Applied add-cube-cbrt2.1
Applied times-frac2.1
Applied associate-*l*0.7
Final simplification0.7
herbie shell --seed 2019149 +o rules:numerics
(FPCore (x y z)
:name "fabs fraction 1"
(fabs (- (/ (+ x 4) y) (* (/ x y) z))))