\left(a - \frac{1.0}{3.0}\right) \cdot \left(1 + \frac{1}{\sqrt{9 \cdot \left(a - \frac{1.0}{3.0}\right)}} \cdot rand\right)\mathsf{fma}\left(\frac{1}{3} \cdot \frac{rand}{\sqrt{a - \frac{1.0}{3.0}}}, a - \frac{1.0}{3.0}, a - \frac{1.0}{3.0}\right)double f(double a, double rand) {
double r2795218 = a;
double r2795219 = 1.0;
double r2795220 = 3.0;
double r2795221 = r2795219 / r2795220;
double r2795222 = r2795218 - r2795221;
double r2795223 = 1.0;
double r2795224 = 9.0;
double r2795225 = r2795224 * r2795222;
double r2795226 = sqrt(r2795225);
double r2795227 = r2795223 / r2795226;
double r2795228 = rand;
double r2795229 = r2795227 * r2795228;
double r2795230 = r2795223 + r2795229;
double r2795231 = r2795222 * r2795230;
return r2795231;
}
double f(double a, double rand) {
double r2795232 = 0.3333333333333333;
double r2795233 = rand;
double r2795234 = a;
double r2795235 = 1.0;
double r2795236 = 3.0;
double r2795237 = r2795235 / r2795236;
double r2795238 = r2795234 - r2795237;
double r2795239 = sqrt(r2795238);
double r2795240 = r2795233 / r2795239;
double r2795241 = r2795232 * r2795240;
double r2795242 = fma(r2795241, r2795238, r2795238);
return r2795242;
}



Bits error versus a



Bits error versus rand
Initial program 0.1
Simplified0.1
rmApplied sqrt-prod0.1
Applied *-un-lft-identity0.1
Applied times-frac0.1
Simplified0.1
Final simplification0.1
herbie shell --seed 2019149 +o rules:numerics
(FPCore (a rand)
:name "Octave 3.8, oct_fill_randg"
(* (- a (/ 1.0 3.0)) (+ 1 (* (/ 1 (sqrt (* 9 (- a (/ 1.0 3.0))))) rand))))