\left(\left(x \cdot y + z \cdot t\right) + a \cdot b\right) + c \cdot i
\mathsf{fma}\left(z, t, \mathsf{fma}\left(x, y, \mathsf{fma}\left(c, i, b \cdot a\right)\right)\right)double f(double x, double y, double z, double t, double a, double b, double c, double i) {
double r2894921 = x;
double r2894922 = y;
double r2894923 = r2894921 * r2894922;
double r2894924 = z;
double r2894925 = t;
double r2894926 = r2894924 * r2894925;
double r2894927 = r2894923 + r2894926;
double r2894928 = a;
double r2894929 = b;
double r2894930 = r2894928 * r2894929;
double r2894931 = r2894927 + r2894930;
double r2894932 = c;
double r2894933 = i;
double r2894934 = r2894932 * r2894933;
double r2894935 = r2894931 + r2894934;
return r2894935;
}
double f(double x, double y, double z, double t, double a, double b, double c, double i) {
double r2894936 = z;
double r2894937 = t;
double r2894938 = x;
double r2894939 = y;
double r2894940 = c;
double r2894941 = i;
double r2894942 = b;
double r2894943 = a;
double r2894944 = r2894942 * r2894943;
double r2894945 = fma(r2894940, r2894941, r2894944);
double r2894946 = fma(r2894938, r2894939, r2894945);
double r2894947 = fma(r2894936, r2894937, r2894946);
return r2894947;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t



Bits error versus a



Bits error versus b



Bits error versus c



Bits error versus i
Initial program 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2019146 +o rules:numerics
(FPCore (x y z t a b c i)
:name "Linear.V4:$cdot from linear-1.19.1.3"
(+ (+ (+ (* x y) (* z t)) (* a b)) (* c i)))