d1 \cdot d2 + d1 \cdot d3
\mathsf{fma}\left(d1, d2, d1 \cdot d3\right)double f(double d1, double d2, double d3) {
double r11393165 = d1;
double r11393166 = d2;
double r11393167 = r11393165 * r11393166;
double r11393168 = d3;
double r11393169 = r11393165 * r11393168;
double r11393170 = r11393167 + r11393169;
return r11393170;
}
double f(double d1, double d2, double d3) {
double r11393171 = d1;
double r11393172 = d2;
double r11393173 = d3;
double r11393174 = r11393171 * r11393173;
double r11393175 = fma(r11393171, r11393172, r11393174);
return r11393175;
}




Bits error versus d1




Bits error versus d2




Bits error versus d3
| Original | 0.0 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 0.0
rmApplied fma-def0.0
Final simplification0.0
herbie shell --seed 2019144 +o rules:numerics
(FPCore (d1 d2 d3)
:name "FastMath dist"
:herbie-target
(* d1 (+ d2 d3))
(+ (* d1 d2) (* d1 d3)))