\left(\left(x \cdot y + z \cdot t\right) + a \cdot b\right) + c \cdot i
\mathsf{fma}\left(z, t, \mathsf{fma}\left(x, y, \mathsf{fma}\left(c, i, b \cdot a\right)\right)\right)double f(double x, double y, double z, double t, double a, double b, double c, double i) {
double r3712778 = x;
double r3712779 = y;
double r3712780 = r3712778 * r3712779;
double r3712781 = z;
double r3712782 = t;
double r3712783 = r3712781 * r3712782;
double r3712784 = r3712780 + r3712783;
double r3712785 = a;
double r3712786 = b;
double r3712787 = r3712785 * r3712786;
double r3712788 = r3712784 + r3712787;
double r3712789 = c;
double r3712790 = i;
double r3712791 = r3712789 * r3712790;
double r3712792 = r3712788 + r3712791;
return r3712792;
}
double f(double x, double y, double z, double t, double a, double b, double c, double i) {
double r3712793 = z;
double r3712794 = t;
double r3712795 = x;
double r3712796 = y;
double r3712797 = c;
double r3712798 = i;
double r3712799 = b;
double r3712800 = a;
double r3712801 = r3712799 * r3712800;
double r3712802 = fma(r3712797, r3712798, r3712801);
double r3712803 = fma(r3712795, r3712796, r3712802);
double r3712804 = fma(r3712793, r3712794, r3712803);
return r3712804;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t



Bits error versus a



Bits error versus b



Bits error versus c



Bits error versus i
Initial program 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2019141 +o rules:numerics
(FPCore (x y z t a b c i)
:name "Linear.V4:$cdot from linear-1.19.1.3"
(+ (+ (+ (* x y) (* z t)) (* a b)) (* c i)))