\left(\left(x \cdot y + z \cdot t\right) + a \cdot b\right) + c \cdot i
\mathsf{fma}\left(z, t, \mathsf{fma}\left(x, y, \mathsf{fma}\left(c, i, b \cdot a\right)\right)\right)double f(double x, double y, double z, double t, double a, double b, double c, double i) {
double r1739608 = x;
double r1739609 = y;
double r1739610 = r1739608 * r1739609;
double r1739611 = z;
double r1739612 = t;
double r1739613 = r1739611 * r1739612;
double r1739614 = r1739610 + r1739613;
double r1739615 = a;
double r1739616 = b;
double r1739617 = r1739615 * r1739616;
double r1739618 = r1739614 + r1739617;
double r1739619 = c;
double r1739620 = i;
double r1739621 = r1739619 * r1739620;
double r1739622 = r1739618 + r1739621;
return r1739622;
}
double f(double x, double y, double z, double t, double a, double b, double c, double i) {
double r1739623 = z;
double r1739624 = t;
double r1739625 = x;
double r1739626 = y;
double r1739627 = c;
double r1739628 = i;
double r1739629 = b;
double r1739630 = a;
double r1739631 = r1739629 * r1739630;
double r1739632 = fma(r1739627, r1739628, r1739631);
double r1739633 = fma(r1739625, r1739626, r1739632);
double r1739634 = fma(r1739623, r1739624, r1739633);
return r1739634;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t



Bits error versus a



Bits error versus b



Bits error versus c



Bits error versus i
Initial program 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2019139 +o rules:numerics
(FPCore (x y z t a b c i)
:name "Linear.V4:$cdot from linear-1.19.1.3"
(+ (+ (+ (* x y) (* z t)) (* a b)) (* c i)))