\frac{x.re \cdot y.re + x.im \cdot y.im}{y.re \cdot y.re + y.im \cdot y.im}\frac{\frac{1}{\sqrt{y.re \cdot y.re + y.im \cdot y.im}} \cdot \left(x.im \cdot y.im + x.re \cdot y.re\right)}{\sqrt{y.re \cdot y.re + y.im \cdot y.im}}double f(double x_re, double x_im, double y_re, double y_im) {
double r2554282 = x_re;
double r2554283 = y_re;
double r2554284 = r2554282 * r2554283;
double r2554285 = x_im;
double r2554286 = y_im;
double r2554287 = r2554285 * r2554286;
double r2554288 = r2554284 + r2554287;
double r2554289 = r2554283 * r2554283;
double r2554290 = r2554286 * r2554286;
double r2554291 = r2554289 + r2554290;
double r2554292 = r2554288 / r2554291;
return r2554292;
}
double f(double x_re, double x_im, double y_re, double y_im) {
double r2554293 = 1.0;
double r2554294 = y_re;
double r2554295 = r2554294 * r2554294;
double r2554296 = y_im;
double r2554297 = r2554296 * r2554296;
double r2554298 = r2554295 + r2554297;
double r2554299 = sqrt(r2554298);
double r2554300 = r2554293 / r2554299;
double r2554301 = x_im;
double r2554302 = r2554301 * r2554296;
double r2554303 = x_re;
double r2554304 = r2554303 * r2554294;
double r2554305 = r2554302 + r2554304;
double r2554306 = r2554300 * r2554305;
double r2554307 = r2554306 / r2554299;
return r2554307;
}



Bits error versus x.re



Bits error versus x.im



Bits error versus y.re



Bits error versus y.im
Results
Initial program 25.8
rmApplied add-sqr-sqrt25.8
Applied associate-/r*25.8
rmApplied div-inv25.8
Final simplification25.8
herbie shell --seed 2019139 +o rules:numerics
(FPCore (x.re x.im y.re y.im)
:name "_divideComplex, real part"
(/ (+ (* x.re y.re) (* x.im y.im)) (+ (* y.re y.re) (* y.im y.im))))