\frac{x.re \cdot y.re + x.im \cdot y.im}{y.re \cdot y.re + y.im \cdot y.im}\frac{\frac{1}{\sqrt{y.re \cdot y.re + y.im \cdot y.im}} \cdot \left(x.im \cdot y.im + x.re \cdot y.re\right)}{\sqrt{y.re \cdot y.re + y.im \cdot y.im}}double f(double x_re, double x_im, double y_re, double y_im) {
double r2532386 = x_re;
double r2532387 = y_re;
double r2532388 = r2532386 * r2532387;
double r2532389 = x_im;
double r2532390 = y_im;
double r2532391 = r2532389 * r2532390;
double r2532392 = r2532388 + r2532391;
double r2532393 = r2532387 * r2532387;
double r2532394 = r2532390 * r2532390;
double r2532395 = r2532393 + r2532394;
double r2532396 = r2532392 / r2532395;
return r2532396;
}
double f(double x_re, double x_im, double y_re, double y_im) {
double r2532397 = 1.0;
double r2532398 = y_re;
double r2532399 = r2532398 * r2532398;
double r2532400 = y_im;
double r2532401 = r2532400 * r2532400;
double r2532402 = r2532399 + r2532401;
double r2532403 = sqrt(r2532402);
double r2532404 = r2532397 / r2532403;
double r2532405 = x_im;
double r2532406 = r2532405 * r2532400;
double r2532407 = x_re;
double r2532408 = r2532407 * r2532398;
double r2532409 = r2532406 + r2532408;
double r2532410 = r2532404 * r2532409;
double r2532411 = r2532410 / r2532403;
return r2532411;
}



Bits error versus x.re



Bits error versus x.im



Bits error versus y.re



Bits error versus y.im
Results
Initial program 25.8
rmApplied add-sqr-sqrt25.8
Applied associate-/r*25.8
rmApplied div-inv25.8
Final simplification25.8
herbie shell --seed 2019139
(FPCore (x.re x.im y.re y.im)
:name "_divideComplex, real part"
(/ (+ (* x.re y.re) (* x.im y.im)) (+ (* y.re y.re) (* y.im y.im))))