\left(a - \frac{1.0}{3.0}\right) \cdot \left(1 + \frac{1}{\sqrt{9 \cdot \left(a - \frac{1.0}{3.0}\right)}} \cdot rand\right)\frac{rand}{\sqrt{\left(a - \frac{1.0}{3.0}\right) \cdot 9}} \cdot \left(a - \frac{1.0}{3.0}\right) + \left(a - \frac{1.0}{3.0}\right)double f(double a, double rand) {
double r3100042 = a;
double r3100043 = 1.0;
double r3100044 = 3.0;
double r3100045 = r3100043 / r3100044;
double r3100046 = r3100042 - r3100045;
double r3100047 = 1.0;
double r3100048 = 9.0;
double r3100049 = r3100048 * r3100046;
double r3100050 = sqrt(r3100049);
double r3100051 = r3100047 / r3100050;
double r3100052 = rand;
double r3100053 = r3100051 * r3100052;
double r3100054 = r3100047 + r3100053;
double r3100055 = r3100046 * r3100054;
return r3100055;
}
double f(double a, double rand) {
double r3100056 = rand;
double r3100057 = a;
double r3100058 = 1.0;
double r3100059 = 3.0;
double r3100060 = r3100058 / r3100059;
double r3100061 = r3100057 - r3100060;
double r3100062 = 9.0;
double r3100063 = r3100061 * r3100062;
double r3100064 = sqrt(r3100063);
double r3100065 = r3100056 / r3100064;
double r3100066 = r3100065 * r3100061;
double r3100067 = r3100066 + r3100061;
return r3100067;
}



Bits error versus a



Bits error versus rand
Results
Initial program 0.1
Simplified0.1
rmApplied fma-udef0.1
Final simplification0.1
herbie shell --seed 2019135 +o rules:numerics
(FPCore (a rand)
:name "Octave 3.8, oct_fill_randg"
(* (- a (/ 1.0 3.0)) (+ 1 (* (/ 1 (sqrt (* 9 (- a (/ 1.0 3.0))))) rand))))