d1 \cdot d2 + d1 \cdot d3
\mathsf{fma}\left(d1, d2, \left(d1 \cdot d3\right)\right)double f(double d1, double d2, double d3) {
double r5182431 = d1;
double r5182432 = d2;
double r5182433 = r5182431 * r5182432;
double r5182434 = d3;
double r5182435 = r5182431 * r5182434;
double r5182436 = r5182433 + r5182435;
return r5182436;
}
double f(double d1, double d2, double d3) {
double r5182437 = d1;
double r5182438 = d2;
double r5182439 = d3;
double r5182440 = r5182437 * r5182439;
double r5182441 = fma(r5182437, r5182438, r5182440);
return r5182441;
}




Bits error versus d1




Bits error versus d2




Bits error versus d3
| Original | 0.0 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 0.0
rmApplied fma-def0.0
Final simplification0.0
herbie shell --seed 2019132 +o rules:numerics
(FPCore (d1 d2 d3)
:name "FastMath dist"
:herbie-target
(* d1 (+ d2 d3))
(+ (* d1 d2) (* d1 d3)))