\left(\left(d1 \cdot d2 - d1 \cdot d3\right) + d4 \cdot d1\right) - d1 \cdot d1
d1 \cdot \left(d4 + \left(\left(d2 - d3\right) - d1\right)\right)
double f(double d1, double d2, double d3, double d4) {
double r8109479 = d1;
double r8109480 = d2;
double r8109481 = r8109479 * r8109480;
double r8109482 = d3;
double r8109483 = r8109479 * r8109482;
double r8109484 = r8109481 - r8109483;
double r8109485 = d4;
double r8109486 = r8109485 * r8109479;
double r8109487 = r8109484 + r8109486;
double r8109488 = r8109479 * r8109479;
double r8109489 = r8109487 - r8109488;
return r8109489;
}
double f(double d1, double d2, double d3, double d4) {
double r8109490 = d1;
double r8109491 = d4;
double r8109492 = d2;
double r8109493 = d3;
double r8109494 = r8109492 - r8109493;
double r8109495 = r8109494 - r8109490;
double r8109496 = r8109491 + r8109495;
double r8109497 = r8109490 * r8109496;
return r8109497;
}




Bits error versus d1




Bits error versus d2




Bits error versus d3




Bits error versus d4
Results
| Original | 0.0 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2019130 +o rules:numerics
(FPCore (d1 d2 d3 d4)
:name "FastMath dist4"
:herbie-target
(* d1 (- (+ (- d2 d3) d4) d1))
(- (+ (- (* d1 d2) (* d1 d3)) (* d4 d1)) (* d1 d1)))